Travel: Difference between revisions

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A [[Blockhead]] will relocate its position through various forms of '''Travel''' depending on the terrain.
A [[Blockhead]] will relocate its position through various forms of '''Travel''' depending on the terrain.
==Overview==
To make a Blockhead travel, tap a location one or more [[Blocks|block]] spaces away from it's current position. An outline will appear at the new position and if the game can determine a path for the Blockhead to take, it will begin traveling there. If no path is found, the outline will disappear.
The game determines what route and methods of travel will be used, with the exception of riding or sailing which must be initiated by the player making a Blockhead use the appropriate equipment. If a specific path is desired, it may be necessary to select intermediate points along that route.


==Walking==
==Walking==
May also be called "running."
Blockheads moving across horizontal spans of solid [[Blocks|block]] tops that are no more than one block different in height travel in a stiff-legged gait that may be called alternately '''Walking''' or '''Running'''. This is the basic (and possibly preferred) method a Blockhead uses.
 
There may be a slight increase in apparent speed if a Blockhead is walking along a long series of one-block changes in height. This is most likely due to the horizontal and vertical speeds combining.
 
==Jumping==
A Blockhead can cross small gaps by '''Jumping'''. The maximum distance jumped appears to be one block, and may be vertical, horizontal, or both.
 
Horizontal jumps while walking seem just slightly slower than walking.
 
Vertical jumps will allow a Blockhead to reach a block above its head.


==Crawling==
==Crawling==

Revision as of 18:20, 3 April 2013

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A Blockhead will relocate its position through various forms of Travel depending on the terrain.

Overview

To make a Blockhead travel, tap a location one or more block spaces away from it's current position. An outline will appear at the new position and if the game can determine a path for the Blockhead to take, it will begin traveling there. If no path is found, the outline will disappear.

The game determines what route and methods of travel will be used, with the exception of riding or sailing which must be initiated by the player making a Blockhead use the appropriate equipment. If a specific path is desired, it may be necessary to select intermediate points along that route.

Walking

Blockheads moving across horizontal spans of solid block tops that are no more than one block different in height travel in a stiff-legged gait that may be called alternately Walking or Running. This is the basic (and possibly preferred) method a Blockhead uses.

There may be a slight increase in apparent speed if a Blockhead is walking along a long series of one-block changes in height. This is most likely due to the horizontal and vertical speeds combining.

Jumping

A Blockhead can cross small gaps by Jumping. The maximum distance jumped appears to be one block, and may be vertical, horizontal, or both.

Horizontal jumps while walking seem just slightly slower than walking.

Vertical jumps will allow a Blockhead to reach a block above its head.

Crawling

Done through gaps too low for walking.

Climbing

Done across vertical or overhead surfaces.

Swimming

Swimming is the default way a Blockhead moves through water.

It's not as fast as sailing a boat.

Falling

Difficult to do.

Riding

Done on a donkey.

Sailing

Done with a boat.