Tin Foil Hat: Difference between revisions

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{{Item Infobox
{{Item Infobox
|Name=Tin Foil Hat
|Name=Tin Foil Hat
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|Stackable=Yes
|Stackable=Yes
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A '''tin foil hat''' will cause a [[blockhead]] to perform actions without player intervention. It was introduced in [[Game updates/20130311|version 1.2]]. The purpose of the tin hat is to ease the user of having to command too many blockheads at once. Currently, the maximum number of blockheads able to be warped into a world is five, and sometimes is too much of a hassle to control all five in sync. To ease this problem, the tinfoil hat is used to serve as a blockhead's "autopilot", while it begins to be productive on its own without the user's need of control to be productive, thus easing the user of having to control too many blockheads, and at the same time, being productive with materials.
A '''tin foil hat''' will cause a [[blockhead]] to perform actions without player intervention. It was introduced in [[Game updates/20130311|version 1.2]].
 
What a user will do with a blockhead at its disposal, is put that blockhead on meditate where it will sit and so nothing. An alternative is to put a tin foil hat on the blockhead so the blockhead can collect resources by him/her-self while the user is inactive on that blockhead.
 
A good use for the tinfoil hat is to spawn a blockhead and relocate him far away with a tinfoil hat in the middle of nowhere. From there the blockhead will begin its own life if it can.
It is useful to analyze what the blockhead will do and how it will advance from there. The blockhead with a tinfoil hat on will collect resources from nearby trees/caves, for the user to "take".


==Appearance==
==Appearance==
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==Effects==
==Effects==
When a blockhead begins to act based on a tin foil hat, blue/light blue particles will emit between the action and the blockhead and the acted upon block <!-- maybe creatures too? --> will have an image of the Tin Foil Hat superimposed over it. The hat will only plan one action at a time and may abort player-specified actions.
When a blockhead begins to act based on a tin foil hat, blue/light blue particles will emit between the action and the blockhead and the acted upon block <!-- maybe creatures too? --> will have an image of the tin foil hat superimposed over it. The hat will only plan one action at a time and may abort player-specified actions.


Thus the only "mind control" a tin hat resists is the influence of a player.
Thus the only "mind control" a tin hat resists is the influence of a player.
==Notes==
When playing with multiple blockheads in [[Single Player|single-player]], it is not unusual for there to be more blockheads than the player can keep occupied. The use of a tin foil hat makes a blockhead self-directed, thus it will [[Harvesting|harvest]] and [[Mining|mine]] without being instructed. The tin foil hat can be removed to more easily allow any [[item]]s it has collected to be transferred elsewhere.


==Trivia==
==Trivia==
In the world of 'The Blockheads', the only "mind controller" is the user of the device. When the user gives a blockhead a task, the blockhead will mindlessly follow. With the introduction of the tinfoil hat came the introduction of a unique blockhead quality of 'free will' for the blockheads, where their mind is not being controlled by a 'god', or 'The User of the Device', which is quite a charming and humorous perspective in the world of 'The Blockheads', where each blockhead is considered as a unique individual with free will who do not like us (the user of the device) controlling them.
In the world of 'The Blockheads', the only "mind controller" is the user of the device. When the user gives a blockhead a task, the blockhead will mindlessly obey. With the introduction of the tinfoil hat came the introduction of a unique blockhead quality of 'free will' for the blockheads, where their mind is not being controlled by a 'god', or 'The User of the Device', or 'Player', which is quite a charming and humorous perspective in the world of 'The Blockheads', where each blockhead is considered as a unique individual with free will who do not like us (the user of the device) controlling them.


==Gallery==
==Gallery==

Revision as of 11:34, 9 January 2015

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Tin Foil Hat
Tin Foil Hat
Tin Foil Hat


Category Clothing
Use Actions
Tool
Stackable Yes


A tin foil hat will cause a blockhead to perform actions without player intervention. It was introduced in version 1.2.

Appearance

A tin foil hat is triangular and silvery (a mottled dark gray to white with some bluish tones).

Where Found

It can be made at a craft bench from three pieces of tin foil. Like other pieces of man-made clothing, it degrades over time when worn.

Location Input Item 1 Input Item 2 Input Item 3 Input Item 4 Input Item 5 Crafted Output
+ + + + =
Lvl. 2 Craft Bench Tin Foil [[]] [[]] [[]] [[]] Tin Foil Hat
Quantity 3 {{{Qty2}}} {{{Qty3}}} {{{Qty4}}} {{{Qty5}}} 1
Rush Cost
8
Double-Time
4

Effects

When a blockhead begins to act based on a tin foil hat, blue/light blue particles will emit between the action and the blockhead and the acted upon block will have an image of the tin foil hat superimposed over it. The hat will only plan one action at a time and may abort player-specified actions.

Thus the only "mind control" a tin hat resists is the influence of a player.

Notes

When playing with multiple blockheads in single-player, it is not unusual for there to be more blockheads than the player can keep occupied. The use of a tin foil hat makes a blockhead self-directed, thus it will harvest and mine without being instructed. The tin foil hat can be removed to more easily allow any items it has collected to be transferred elsewhere.

Trivia

In the world of 'The Blockheads', the only "mind controller" is the user of the device. When the user gives a blockhead a task, the blockhead will mindlessly obey. With the introduction of the tinfoil hat came the introduction of a unique blockhead quality of 'free will' for the blockheads, where their mind is not being controlled by a 'god', or 'The User of the Device', or 'Player', which is quite a charming and humorous perspective in the world of 'The Blockheads', where each blockhead is considered as a unique individual with free will who do not like us (the user of the device) controlling them.

Gallery