Paint: Difference between revisions

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==Appearance==
==Appearance==
Paint appears in a [[Blockhead]]'s [[inventory]] as a [[Tin Bucket|bucket]] overflowing with a liquid of its color. Different colors of paint are treated as different items in inventory and cannot be stacked with each other.
Paint appears in a [[Blockhead]]'s [[inventory]] as a [[Tin Bucket|bucket]] overflowing with a liquid of its color. Different colors of paint are treated as different items in inventory and cannot be stacked with each other. Same paint colour with different order cannot be stacked together eg. orange from red + yellow cannot stack with the same orange from yellow + red.


==Where Found==
==Where Found==

Revision as of 01:53, 28 April 2014

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Paint
Paint
Paint


Category Tool
Use Decorating
Tool
Stackable Yes (99)


"Splash some color around."

Paint is a tool for decorating a world by changing the color of blocks and back walls.

Appearance

Paint appears in a Blockhead's inventory as a bucket overflowing with a liquid of its color. Different colors of paint are treated as different items in inventory and cannot be stacked with each other. Same paint colour with different order cannot be stacked together eg. orange from red + yellow cannot stack with the same orange from yellow + red.

Where Found

A mixing bench is used to create paint from a tin bucket, five oil, and one to three units of pigment. The color of paint produced depends on the combination of dyes used, selected within the mixing bench menus. The level of the mixing bench is equal to the maximum number of dyes allowed for that mixing bench.

Location Input Item 1 Input Item 2 Input Item 3 Input Item 4 Input Item 5 Crafted Output
+ + + + =
Mixing Bench Tin Bucket Oil Pigment [[]] [[]] Paint
Quantity 1 5 1 to 3 {{{Qty4}}} {{{Qty5}}} 1
Rush Cost
8
Double-Time
4

Uses

File:Paint House.jpg
A painted house

A single bucket of paint can be used approximately 128 times (although side walls, floors, and ceilings may count half), slowly wearing down with each application. Each application will color one space unit of block, side wall, floor, ceiling or back wall. Starting in version 1.5, items such as ladders, beds, chests, shelves, display cabinets, safes, signs, shops, columns, and stairs can be painted as well. When a bucket of paint is used up, an empty tin bucket will be returned.

Painting a ceiling, floor, or side wall surface requires accurate selection tapping, as they are typically only visible when positioned away from the center of the display. A Blockhead can paint any surface of an adjacent block, even if the bulk of the block is between the Blockhead and that surface. (In other words, a Blockhead can paint the far side of a block.)

Paint will not color the sides of a block if applied to its front or an adjacent back wall. A Blockhead using paint will not disturb a placed object such as a ladder or oil lantern. The base block of a portal placed in front of a painted back wall will adopt the painted color, and removing it will not remove the paint. Removing a front-painted block may transfer the paint to any back wall that remains. Painting ignores the presence of crafting surfaces and will apply to any back wall behind it.

Any solid block can be painted, including glass. The basic texture (and transparency) of the painted block will tend to show through.

Removal

Paint stripper functions as an anti-paint, removing one space unit of paint.

Placing most blocks in front of a painted back wall will remove the paint there which will not return if the block is removed. This applies to placing ice as well. Painted side walls, floors, ceilings, and solid blocks are unaffected by this.

Removing a back wall by removing the generating block above it will remove any paint on it. A painted block that is removed and placed elsewhere will no longer be painted.