World: Difference between revisions

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Each world is more than 15,000 [[:Category:Block|blocks]] in circumference and more than 500 [[:Category:Block|blocks]] deep. It has [[:Category:Biome|biomes]], [[Climate|climate]] zones, [[:Category:Pole|poles]], an [[:Category:Equator|equator]], and [[Astronomy|celestial objects]] can be seen especially in the clear night sky.
Each world is more than 15,000 [[:Category:Block|blocks]] in circumference and more than 500 [[:Category:Block|blocks]] deep. It has [[:Category:Biome|biomes]], [[Climate|climate]] zones, [[:Category:Pole|poles]], an [[:Category:Equator|equator]], and [[Astronomy|celestial objects]] can be seen especially in the clear night sky.
==Structure==
Although ''The Blockheads'' is mostly two-dimensional (left-right and up-down), a certain amount of "depth" is visible. The effect is as if there are four layers of depth:
*Foreground - Where solid and liquid [[Blocks|blocks]] and [[Blockhead]]s exist. A Blockhead can move through liquid blocks ([[Air|air]] and [[Water|water]]), but not solid ones.
*Mid-ground - Where most objects that a [[Blockhead]] can move past exist. Blocks in the foreground have a presence here as well.
*Background - Where any "back wall" blocks or objects exist. A block that's only in the background can be acted on to have a mid-ground object placed on it. Most foreground blocks have a presence in the background behind it and all liquid blocks below it until interrupted by another solid block.
*Sky - Where [[Astronomy|celestial objects]] exist.
==Display==
The visible world can be displayed at any of three scales. They can be changed between by two-finger sweeps (pinching and spreading).
*Default - Blocks are displayed at the same size as the [[Inventory]] icons on the right of the display.
*Small - Blocks are tiny, allowing more of the world to be viewed at one time.
*Large - Blocks are large, allowing more detail to be seen and tapping to be more accurate.
==Known World==
Only those areas seen previously are visible. Any changes are also visible, even if a Blockhead is not near the area being viewed.


[[Category:Guide]]
[[Category:Guide]]

Revision as of 17:03, 13 February 2013

Each world is more than 15,000 blocks in circumference and more than 500 blocks deep. It has biomes, climate zones, poles, an equator, and celestial objects can be seen especially in the clear night sky.

Structure

Although The Blockheads is mostly two-dimensional (left-right and up-down), a certain amount of "depth" is visible. The effect is as if there are four layers of depth:

  • Foreground - Where solid and liquid blocks and Blockheads exist. A Blockhead can move through liquid blocks (air and water), but not solid ones.
  • Mid-ground - Where most objects that a Blockhead can move past exist. Blocks in the foreground have a presence here as well.
  • Background - Where any "back wall" blocks or objects exist. A block that's only in the background can be acted on to have a mid-ground object placed on it. Most foreground blocks have a presence in the background behind it and all liquid blocks below it until interrupted by another solid block.
  • Sky - Where celestial objects exist.

Display

The visible world can be displayed at any of three scales. They can be changed between by two-finger sweeps (pinching and spreading).

  • Default - Blocks are displayed at the same size as the Inventory icons on the right of the display.
  • Small - Blocks are tiny, allowing more of the world to be viewed at one time.
  • Large - Blocks are large, allowing more detail to be seen and tapping to be more accurate.

Known World

Only those areas seen previously are visible. Any changes are also visible, even if a Blockhead is not near the area being viewed.