The Blockheads Wiki talk:Suggestions: Difference between revisions
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I'm not sure if these will ever be added. --[[User:Blockheaddanny|Blockheaddanny]] ([[User talk:Blockheaddanny|talk]]) 19:04, 8 November 2015 (MST)Blockheaddanny | I'm not sure if these will ever be added. --[[User:Blockheaddanny|Blockheaddanny]] ([[User talk:Blockheaddanny|talk]]) 19:04, 8 November 2015 (MST)Blockheaddanny | ||
:Some seem unworkable, or would completely change the game (often in imitation of Minecraft), so there's only a few that might have a chance. But that's how suggestion boxes work. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 06:58, 9 November 2015 (MST) | :Some seem unworkable, or would completely change the game (often in imitation of Minecraft), so there's only a few that might have a chance. But that's how suggestion boxes work. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 06:58, 9 November 2015 (MST) | ||
== Tips for making a suggestion == | |||
First, this is not Minecraft or Terraria or any similar "sandbox" game. It doesn't need to duplicate features in other games. | |||
Second, the "side-view" design of ''The Blockheads'' means anything set in place can be a significant obstacle. Unless it's just decorative, a blockhead can't go around it but will have to go over or under. | |||
I hope this helps us all offer ideas that could improve ''The Blockheads'' as its own experience. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 07:28, 7 December 2015 (MST) |
Revision as of 09:28, 7 December 2015
Yeah, I've been mouthy to start things off. --McClaw (talk) 14:23, 6 April 2014 (MDT)
I'm not sure if these will ever be added. --Blockheaddanny (talk) 19:04, 8 November 2015 (MST)Blockheaddanny
- Some seem unworkable, or would completely change the game (often in imitation of Minecraft), so there's only a few that might have a chance. But that's how suggestion boxes work. --McClaw (talk) 06:58, 9 November 2015 (MST)
Tips for making a suggestion
First, this is not Minecraft or Terraria or any similar "sandbox" game. It doesn't need to duplicate features in other games.
Second, the "side-view" design of The Blockheads means anything set in place can be a significant obstacle. Unless it's just decorative, a blockhead can't go around it but will have to go over or under.
I hope this helps us all offer ideas that could improve The Blockheads as its own experience. --McClaw (talk) 07:28, 7 December 2015 (MST)