Container: Difference between revisions
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A '''container''' is an [[item]] that can store other things in it. | |||
==Standard Containers== | ==Standard Containers== | ||
Standard containers are items that have storage slots similar to a [[ | Standard containers are items that have storage slots similar to a [[blockhead]]'s [[inventory]] and can be used to hold anything that can also fit into an inventory. | ||
The contents of a basket can only be accessed if the basket is placed in one of a Blockhead's seven base inventory slots. The contents of the others can only be accessed if it's placed in the [[world]] and opened by a Blockhead. | The contents of a basket can only be accessed if the basket is placed in one of a Blockhead's seven base inventory slots. The contents of the others can only be accessed if it's placed in the [[world]] and opened by a Blockhead. | ||
In the case of a [[safe]] and [[Display Cabinet|display cabinet]], its contents can only be accessed by a | In the case of a [[safe]] and [[Display Cabinet|display cabinet]], its contents can only be accessed by a blockhead in control of the player who created the object. | ||
* [[Basket]]s | * [[Basket]]s | ||
* [[Chest]]s | * [[Chest]]s | ||
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===Nesting=== | ===Nesting=== | ||
As they are [[items]] that will fit into an inventory slot, all types of containers may be stored within other containers. There is no limit to this process, so it is possible to have a chest inside a basket inside a basket inside a safe. | As they are [[items]] that will fit into an inventory slot, all types of containers may be stored within other containers. There is no limit to this process, so it is possible to have a chest inside a basket inside a basket inside a safe. Additional lag may be encountered if the level of nesting is too high. | ||
==Bucket== | ==Bucket== |
Revision as of 14:05, 30 August 2014
A container is an item that can store other things in it.
Standard Containers
Standard containers are items that have storage slots similar to a blockhead's inventory and can be used to hold anything that can also fit into an inventory.
The contents of a basket can only be accessed if the basket is placed in one of a Blockhead's seven base inventory slots. The contents of the others can only be accessed if it's placed in the world and opened by a Blockhead.
In the case of a safe and display cabinet, its contents can only be accessed by a blockhead in control of the player who created the object.
Stacking
Baskets cannot be stacked, but the other types of containers can with their own kind. Contents do not migrate if they're stacked together, but which unit from the stack is placed may not be predictable, although stacks appear to operate in a LIFO (Last In, First Out) manner.
Nesting
As they are items that will fit into an inventory slot, all types of containers may be stored within other containers. There is no limit to this process, so it is possible to have a chest inside a basket inside a basket inside a safe. Additional lag may be encountered if the level of nesting is too high.
Bucket
- See also: Tin Bucket
A tin bucket is a limited container that can be used to pick up water, a fish, or a shark. It can also hold paint or paint stripper until it's used up. While containing other materials, the bucket is treated as a different object.