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Sorry it's probably a shitty suggestion but I want everyone to realize that we're ruining the earth.. [[User:NJP xo|NJP xo]] ([[User talk:NJP xo|talk]]) 03:46, 15 May 2016 (MDT) | Sorry it's probably a shitty suggestion but I want everyone to realize that we're ruining the earth.. [[User:NJP xo|NJP xo]] ([[User talk:NJP xo|talk]]) 03:46, 15 May 2016 (MDT) | ||
<li>I think this is a good idea to have in the game --[[User:Funkmj|Funkmj]] ([[User talk:Funkmj|talk]]) 09:49, 17 May 2016 (MDT) | <li>I think this is a good idea to have in the game --[[User:Funkmj|Funkmj]] ([[User talk:Funkmj|talk]]) 09:49, 17 May 2016 (MDT) | ||
* An interesting idea, but as the animals spawn based on environment and plants can be restored from seeds purchased at the Trade Portal, "extinction" is a non-permanent state. Including this is more political than educational. (I'm not saying it's good or bad, just that it doesn't fit the general tone of the game.) --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 11:08, 26 November 2017 (MST) | |||
== add mod == | == add mod == | ||
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I like to have self contained bases and sometimes they end up underground. It would be great if there was a way to grow trees underground allowing access to wood, sticks, and food without the risk of revealing the location of my base to others. I know kelp can be grown below its normal depth with proper light sources but I have yet to grow a tree underground.[[User:Shootingstar749|Shootingstar749]] ([[User talk:Shootingstar749|talk]]) 20:35, 18 June 2016 (MDT) | I like to have self contained bases and sometimes they end up underground. It would be great if there was a way to grow trees underground allowing access to wood, sticks, and food without the risk of revealing the location of my base to others. I know kelp can be grown below its normal depth with proper light sources but I have yet to grow a tree underground.[[User:Shootingstar749|Shootingstar749]] ([[User talk:Shootingstar749|talk]]) 20:35, 18 June 2016 (MDT) | ||
*I actually think this is possible (I did it once on a PVP server and it paid off), you need to make the place where trees are bright and have a high roof, compost also helps. [[User:Royal521|Royal521]] ([[User talk:Royal521|talk]]) 08:15, 20 October 2016 (MDT) | |||
* It's definitely possible; I've grown trees underground myself several times, particularly coffee cherry trees. You need plenty of open space and artificial light (steel lanterns work better, and they'll move themselves from back wall to leaves automatically), and compost helps. Don't be surprised if they're not as big as they can be in the right environment on the surface, though. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 11:12, 26 November 2017 (MST) | |||
== Deep Water Adventures == | == Deep Water Adventures == | ||
The land has its caves, the skies have their islands, but what about the deep bodies of water? | The land has its caves, the skies have their islands, but what about the deep bodies of water? | ||
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* Bronze ingots on the Armor Bench to make '''Bronze Boots'''. When these are worn, a blockhead doesn't float and can't swim -- they just sink to the bottom and walk (or climb) there. They may also sink on their own if dropped. | * Bronze ingots on the Armor Bench to make '''Bronze Boots'''. When these are worn, a blockhead doesn't float and can't swim -- they just sink to the bottom and walk (or climb) there. They may also sink on their own if dropped. | ||
* Steel ingots and Kelp (and maybe other stuff) to make a '''Breathing Pack'''. This replaces any coat or shirt, much like a jetpack, and like a jetpack it's "fueled" -- but to supply air to the wearing blockhead. It can be recharged (with kelp) while being worn. But you have to also wear... | * Steel ingots and Kelp (and maybe other stuff) to make a '''Breathing Pack'''. This replaces any coat or shirt, much like a jetpack, and like a jetpack it's "fueled" -- but to supply air to the wearing blockhead. It can be recharged (with kelp) while being worn. But you have to also wear... | ||
* Bronze ingots, Glass, and a Steel lantern to make a '''Diving Helmet'''. Worn with a Breathing Pack, it provides the wearing blockhead with what amounts to a portable block of air, as well as portable illumination. Worn ''without'' a Breathing Pack, the blockhead still gets the portable light but they immediately begin running down their air bar. | * Bronze ingots, Glass, and a Steel lantern to make a '''Diving Helmet'''. Worn with a Breathing Pack, it provides the wearing blockhead with what amounts to a portable block of air, as well as portable illumination. Worn ''without'' a Breathing Pack, the blockhead still gets the portable light but they immediately begin running down their air bar. (And thus may be used for temporary light in a dark place.) | ||
* Bronze ingot and a stick to make a '''Harpoon'''. It's like an improved flint spear, but only when used against water targets (otherwise it's just like a flint spear). Fish are killed in a single blow, sharks at an improved rate. | * Bronze ingot and a stick to make a '''Harpoon'''. It's like an improved flint spear, but only when used against water targets (otherwise it's just like a more durable flint spear). Fish are killed in a single blow, sharks at an improved rate. | ||
Now for what might be found: | Now for what might be found: | ||
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* '''Sea Cucumbers''' aren't actually plants, but the version here acts like one. Or maybe they're tube worms. Anyway, they only grow in deep water away from the sun and no more than two blocks tall. I don't know if they can be of any use except to spawn... | * '''Sea Cucumbers''' aren't actually plants, but the version here acts like one. Or maybe they're tube worms. Anyway, they only grow in deep water away from the sun and no more than two blocks tall. I don't know if they can be of any use except to spawn... | ||
* The '''coelacanth''' is a new deep-sea fish. It doesn't like going up to levels where sunlight penetrates, but doesn't mind lanterns or artificial light. Spawned fish-sized near sea cucumbers, they'll grow one stage larger. Like fish, they'll drop raw fish when killed. With enough of them around, they'll spawn sharks and maybe... | * The '''coelacanth''' is a new deep-sea fish. It doesn't like going up to levels where sunlight penetrates, but doesn't mind lanterns or artificial light. Spawned fish-sized near sea cucumbers, they'll grow one stage larger. Like fish, they'll drop raw fish when killed. With enough of them around, they'll spawn sharks and maybe... | ||
* '''Squid''' aren't big, but they're mean. They don't just bite and run like a shark, they'll latch on and keep biting. They'll run if attacked, though, and drop off if taken out of the water. They like to hover around... | * '''Squid''' aren't big, but they're mean. They don't just bite and run like a shark, they'll latch on and keep biting. They'll run if attacked, though (even if they don't spray "ink"), and drop off if taken out of the water. They like to hover around... | ||
* Golden chests. Yep, sunken treasure. Probably richer than average to attract divers. | * Golden chests. Yep, sunken treasure. Probably richer than average to attract divers. | ||
--[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 17:55, 22 June 2016 (MDT) | --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 17:55, 22 June 2016 (MDT) (Minor edits 26 November 2017) | ||
Wow that's actually a really good idea | |||
[[User:MalloryKing|MalloryKing]] ([[User talk:MalloryKing|talk]]) 23:15, 25 November 2017 (MST) | |||
== underwater ship wreak == | == underwater ship wreak == | ||
if you add a shipwreck to the game it be super cool you can find a shipwreck at the bottom a body water --[[User:Funkmj|Funkmj]] ([[User talk:Funkmj|talk]]) 10:04, 22 August 2016 (MDT) | |||
* I believe this would be the only structure spawned in the game if it's included. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 11:17, 26 November 2017 (MST) | |||
==Decreasing Trade Portal Lag== | |||
By removing the portal-blockhead item animations, this can greatly decrease the serious server lag and crashes that come from trade portals. Of course, that won't do everything needed, but it will make using them a lot easier when mass buying things like food or building blocks. [[User:Royal521|Royal521]] ([[User talk:Royal521|talk]]) 09:29, 20 October 2016 (MDT) | |||
== Copying worlds between devices (and how to do it) == | |||
With multiplayer, we can use one device to play in a world stored on another. But unless you completely copy (usually through restoring a backup) the contents of one device to another, you can't transfer worlds. It seems to me that the option could be included. Here's how I see it working. | |||
*The source device hosts the selected single-player world for multiplayer on the local network. (This would encourage the player(s) to be in direct communication with each other and agree to the copy.) | |||
*The receiving device connects to that world and has the option to join as a player or copy the world in. | |||
*By asking to copy, the selected world is duplicated to the receiving device as a single-player world. Other than not copying any multiplayer information, the only change would be insuring the receiving player is the owner / admin of that world. | |||
This process could be used to share a world (for non-multiplayer competition, for example) or to transfer worlds from older devices to newer ones. |
Latest revision as of 14:17, 11 September 2024
This is The Blockheads Wiki's page for suggestions for The Blockheads. Click here to create a new section. You can comment on previous suggestions by clicking the edit button on the section header. This page will be archived when it reaches 100 sections.
Please do not post suggestions elsewhere, as the wiki will be too cluttered. Thanks!
Also, remember to sign off your suggestions using "~~~~" or by clicking the signature button on the editing form.
ENVIRONMENTAL MESSAGE IN GAME?
Maybe there should be more animals in the game, especially species that are endangered in real life. And then when you killed them all and there are none of them left, you get a message from in the game that says something like this:
"You have just killed the last of this animal species in the world. You extinct a species. Did you think about that while playing the game? This danger is very real every single day. "
And maybe they should have a campaign for WWF so every time you buy tc with real money, 10% of the purchase goes to WWF.
Sorry it's probably a shitty suggestion but I want everyone to realize that we're ruining the earth.. NJP xo (talk) 03:46, 15 May 2016 (MDT)
- An interesting idea, but as the animals spawn based on environment and plants can be restored from seeds purchased at the Trade Portal, "extinction" is a non-permanent state. Including this is more political than educational. (I'm not saying it's good or bad, just that it doesn't fit the general tone of the game.) --McClaw (talk) 11:08, 26 November 2017 (MST)
add mod
If there was mods in the game I will get the mods to have more fun in the blockhead --Funkmj (talk) 08:57, 17 May 2016 (MDT)
like were you can make your only mod like the Godzilla mod and more train mod. --Funkmj (talk) 08:56, 20 May 2016 (MDT)
Mods are, by definition, a moderation to the game, and therefore if mods were added to the game, they would no longer be mods, they would be the actual game itself. There are mods for the Blockheads, and you can look up tutorials and mods to download them. If you want support for mods to be added to the game, that's okay, but otherwise, this does not belong in the Blockheads suggestions. You can just suggest the actual thing to be added to the game here, which would defeat the point of mods entirely. Virtually all of these suggestions could be made into a mod, but they are suggestions for the game itself. I hope I've explained it well enough. GizmoDude (talk) 06:00, 27 May 2016 (MDT)
Tin foil hat
The tin foil hat is great for multitasking with numerous blockheads, but they tend to wander and destroy trees and buildings. It would be great if each blockhead had a preferred task they will complete first before wandering or will simply meditate until they can go back to that preferred task. There could be lumberjacks, harvesters, gardeners(will collect and plant seeds and fruit), miner, fishermen, hunters(go after dropbears and scorpions during the day). Another option would be for the blockhead to complete a specific task based on the first item in its inventory. Axe for lumberjack, seed for gardener/harvester( they could stop planting when so many of each seed or fruit are left), pick axe for miner, fishing rod for fishermen, a weapon for hunters.
A way to rain in the blockheads would be great as well. Just some way to keep them from ending up far away. Maybe an item crafted in sets of four to mark the corners of boundaries. This would keep lumberjacks from getting in the gardens and the miners from tearing up bases, like an electric fence for dogs. Shootingstar749 (talk) 20:12, 18 June 2016 (MDT)
Underground bases
I like to have self contained bases and sometimes they end up underground. It would be great if there was a way to grow trees underground allowing access to wood, sticks, and food without the risk of revealing the location of my base to others. I know kelp can be grown below its normal depth with proper light sources but I have yet to grow a tree underground.Shootingstar749 (talk) 20:35, 18 June 2016 (MDT)
- I actually think this is possible (I did it once on a PVP server and it paid off), you need to make the place where trees are bright and have a high roof, compost also helps. Royal521 (talk) 08:15, 20 October 2016 (MDT)
- It's definitely possible; I've grown trees underground myself several times, particularly coffee cherry trees. You need plenty of open space and artificial light (steel lanterns work better, and they'll move themselves from back wall to leaves automatically), and compost helps. Don't be surprised if they're not as big as they can be in the right environment on the surface, though. --McClaw (talk) 11:12, 26 November 2017 (MST)
Deep Water Adventures
The land has its caves, the skies have their islands, but what about the deep bodies of water?
So first the equipment:
- Bronze ingots on the Armor Bench to make Bronze Boots. When these are worn, a blockhead doesn't float and can't swim -- they just sink to the bottom and walk (or climb) there. They may also sink on their own if dropped.
- Steel ingots and Kelp (and maybe other stuff) to make a Breathing Pack. This replaces any coat or shirt, much like a jetpack, and like a jetpack it's "fueled" -- but to supply air to the wearing blockhead. It can be recharged (with kelp) while being worn. But you have to also wear...
- Bronze ingots, Glass, and a Steel lantern to make a Diving Helmet. Worn with a Breathing Pack, it provides the wearing blockhead with what amounts to a portable block of air, as well as portable illumination. Worn without a Breathing Pack, the blockhead still gets the portable light but they immediately begin running down their air bar. (And thus may be used for temporary light in a dark place.)
- Bronze ingot and a stick to make a Harpoon. It's like an improved flint spear, but only when used against water targets (otherwise it's just like a more durable flint spear). Fish are killed in a single blow, sharks at an improved rate.
Now for what might be found:
- Coral is a shallow-water growth that only anchors on stone. It grows no more than three deep, but if it comes in contact with a passing boat it will drop the boat and dump the riding blockhead in the water. They can be harvested (with a pickax) as crushed limestone.
- Sea Cucumbers aren't actually plants, but the version here acts like one. Or maybe they're tube worms. Anyway, they only grow in deep water away from the sun and no more than two blocks tall. I don't know if they can be of any use except to spawn...
- The coelacanth is a new deep-sea fish. It doesn't like going up to levels where sunlight penetrates, but doesn't mind lanterns or artificial light. Spawned fish-sized near sea cucumbers, they'll grow one stage larger. Like fish, they'll drop raw fish when killed. With enough of them around, they'll spawn sharks and maybe...
- Squid aren't big, but they're mean. They don't just bite and run like a shark, they'll latch on and keep biting. They'll run if attacked, though (even if they don't spray "ink"), and drop off if taken out of the water. They like to hover around...
- Golden chests. Yep, sunken treasure. Probably richer than average to attract divers.
--McClaw (talk) 17:55, 22 June 2016 (MDT) (Minor edits 26 November 2017)
Wow that's actually a really good idea MalloryKing (talk) 23:15, 25 November 2017 (MST)
underwater ship wreak
if you add a shipwreck to the game it be super cool you can find a shipwreck at the bottom a body water --Funkmj (talk) 10:04, 22 August 2016 (MDT)
- I believe this would be the only structure spawned in the game if it's included. --McClaw (talk) 11:17, 26 November 2017 (MST)
Decreasing Trade Portal Lag
By removing the portal-blockhead item animations, this can greatly decrease the serious server lag and crashes that come from trade portals. Of course, that won't do everything needed, but it will make using them a lot easier when mass buying things like food or building blocks. Royal521 (talk) 09:29, 20 October 2016 (MDT)
Copying worlds between devices (and how to do it)
With multiplayer, we can use one device to play in a world stored on another. But unless you completely copy (usually through restoring a backup) the contents of one device to another, you can't transfer worlds. It seems to me that the option could be included. Here's how I see it working.
- The source device hosts the selected single-player world for multiplayer on the local network. (This would encourage the player(s) to be in direct communication with each other and agree to the copy.)
- The receiving device connects to that world and has the option to join as a player or copy the world in.
- By asking to copy, the selected world is duplicated to the receiving device as a single-player world. Other than not copying any multiplayer information, the only change would be insuring the receiving player is the owner / admin of that world.
This process could be used to share a world (for non-multiplayer competition, for example) or to transfer worlds from older devices to newer ones.