Environment Bar: Difference between revisions
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[[File:Character Status Window.png|200px|right|thumb|Environment Bar (5)]] | |||
A [[ | A [[blockhead]]'s '''environment bar''' shows how the world around it affects the character. The environment bar affects a blockhead's [[Happiness Bar|happiness bar]] as well, changing the speed of a blockhead's actions, such as crafting and mining. It may also affect full recovery of [[Energy Bar|energy]] when [[sleep]]ing on the ground. | ||
==Decreasing== | |||
[[Weather]] can affect a blockhead's environment. Exposed to rain or snow, a blockhead can become cold or wet. At night, in an unlit cave, or in any other dark place, the environment bar will go down. When any of those things are happening a blockhead will either want shelter or more [[light]]. | |||
When a blockhead is cold, it will begin to shiver. This is only apparent when the blockhead is idle, [[sleep]]ing or [[Meditate|meditating]]. When cold enough, a blockhead will start losing health. | |||
When a blockhead is hot, it will emit [[smoke]] and eventually begin suffering a loss of [[Health Bar|health]]. | |||
==Increasing== | |||
A blockhead's environment bar will increase if the blockhead is given what it wants, such as light, shelter, or appropriate [[clothing]], moving the blockhead away from the source of the problem such as moving away from [[magma]], or by having the blockhead [[meditate]]. | |||
[[Category:Guide]] | [[Category:Guide]] | ||
[[Category:Attribute]] | [[Category:Attribute]] |
Latest revision as of 07:34, 21 August 2016
A blockhead's environment bar shows how the world around it affects the character. The environment bar affects a blockhead's happiness bar as well, changing the speed of a blockhead's actions, such as crafting and mining. It may also affect full recovery of energy when sleeping on the ground.
Decreasing
Weather can affect a blockhead's environment. Exposed to rain or snow, a blockhead can become cold or wet. At night, in an unlit cave, or in any other dark place, the environment bar will go down. When any of those things are happening a blockhead will either want shelter or more light.
When a blockhead is cold, it will begin to shiver. This is only apparent when the blockhead is idle, sleeping or meditating. When cold enough, a blockhead will start losing health.
When a blockhead is hot, it will emit smoke and eventually begin suffering a loss of health.
Increasing
A blockhead's environment bar will increase if the blockhead is given what it wants, such as light, shelter, or appropriate clothing, moving the blockhead away from the source of the problem such as moving away from magma, or by having the blockhead meditate.