Tin Foil Hat: Difference between revisions

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{{Stub}}
{{Item Infobox
{{Item Infobox
|Name=Tin Foil Hat
|Name=Tin Foil Hat
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|Location/Made On=Craft Bench
|Location/Made On=Craft Bench
|Needs=3 Tin Foil
|Needs=3 Tin Foil
|Stackable=Yes
|Stackable=Yes (99)
}}
}}
A '''tin foil hat''' will cause a [[blockhead]] to perform actions without player intervention. It was introduced in [[Game updates/20130311|version 1.2]]. The purpose of the tin hat is to ease the user of having to command too many blockheads at once. Currently, the maximum number of blockheads able to be warped into a world is five, and sometimes is too much of a hassle to control all five in sync. To ease this problem, the tinfoil hat is used to serve as a blockhead's "autopilot", while it begins to be productive on its own without the user's need of control to be productive, thus easing the user of having to control too many blockheads, and at the same time, being productive with materials.
:''"Guard against mind control."''


What a user will do with a blockhead at its disposal, is put that blockhead on meditate where it will sit and so nothing. An alternative is to put a tin foil hat on the blockhead so the blockhead can collect resources by him/her-self while the user is inactive on that blockhead.
A '''tin foil hat''' will cause a [[blockhead]] to perform actions without player intervention. It was introduced in [[Game updates/20130311|version 1.2]].
 
A good use for the tinfoil hat is to spawn a blockhead and relocate him far away with a tinfoil hat in the middle of nowhere. From there the blockhead will begin its own life if it can and is useful to analyze what the blockhead will do and how it will advance from there. The blockhead with a tinfoil hat on will collect resources from nearby trees/caves, for the user to "take".


==Appearance==
==Appearance==
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==Where Found==
==Where Found==
It can be made at a [[Craft Bench|craft bench]] from three pieces of [[Tin Foil|tin foil]]. Like other pieces of man-made clothing, it degrades over time when worn.
It can be made at a [[Craft Bench|craft bench]] from three pieces of [[Tin Foil|tin foil]]. Like other pieces of clothing, it degrades over time when worn.
{{Craft
{{Craft
|Output=Tin Foil Hat
|Output=Tin Foil Hat
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==Effects==
==Effects==
When a blockhead begins to act based on a tin foil hat, blue/light blue particles will emit between the action and the blockhead and the acted upon block <!-- maybe creatures too? --> will have an image of the Tin Foil Hat superimposed over it. The hat will only plan one action at a time and may abort player-specified actions.
When a blockhead begins to act based on a tin foil hat, blue/light blue particles will emit between the action and the blockhead and the acted upon block <!-- maybe creatures too? --> will have an image of the tin foil hat superimposed over it. The blockhead will use the respective tool for the task. The hat will only plan one action at a time and may abort player-specified actions.


Thus the only "mind control" a tin hat resists is the influence of a player.
Thus the only "mind control" a tin hat resists is the influence of a player.
The blockhead will also eat and sleep when necessary, and place light sources when it is dark.
One can limit the blockhead's options while wearing the tin foil hat by enclosing it in a room containing only it and the block or plant. This could potentially be used for making a farm automatic, and the like.
==Notes==
When playing with multiple blockheads in [[Single Player|single player]], it is not unusual for there to be more blockheads than the player can keep constantly occupied. The use of a tin foil hat makes a blockhead self-directed, thus it will [[Harvesting|harvest]] and [[Mining|mine]] without being instructed. The tin foil hat can be removed to more easily allow any [[item]]s it has collected to be transferred elsewhere.
==Trivia==
* In the world of [[The Blockheads]], the only "mind controller" is the player of the game. When the user gives a blockhead a task, the blockhead will mindlessly obey. With the introduction of the tin foil hat came the idea of 'free will' for blockheads, where their mind is not being controlled by a 'god', or 'The User of the Device', or 'Player', which is quite a charming and humorous perspective in the world of The Blockheads, where each blockhead is considered as a unique individual with free will who do not like us (players) controlling them.


==Gallery==
==Gallery==

Latest revision as of 21:04, 8 April 2020

Tin Foil Hat
Tin Foil Hat
Tin Foil Hat


Category Clothing
Use Actions
Tool
Stackable Yes (99)


"Guard against mind control."

A tin foil hat will cause a blockhead to perform actions without player intervention. It was introduced in version 1.2.

Appearance

A tin foil hat is triangular and silvery (a mottled dark gray to white with some bluish tones).

Where Found

It can be made at a craft bench from three pieces of tin foil. Like other pieces of clothing, it degrades over time when worn.

Location Input Item 1 Input Item 2 Input Item 3 Input Item 4 Input Item 5 Crafted Output
+ + + + =
Lvl. 2 Craft Bench Tin Foil [[]] [[]] [[]] [[]] Tin Foil Hat
Quantity 3 {{{Qty2}}} {{{Qty3}}} {{{Qty4}}} {{{Qty5}}} 1
Rush Cost
8
Double-Time
4

Effects

When a blockhead begins to act based on a tin foil hat, blue/light blue particles will emit between the action and the blockhead and the acted upon block will have an image of the tin foil hat superimposed over it. The blockhead will use the respective tool for the task. The hat will only plan one action at a time and may abort player-specified actions.

Thus the only "mind control" a tin hat resists is the influence of a player.

The blockhead will also eat and sleep when necessary, and place light sources when it is dark.

One can limit the blockhead's options while wearing the tin foil hat by enclosing it in a room containing only it and the block or plant. This could potentially be used for making a farm automatic, and the like.

Notes

When playing with multiple blockheads in single player, it is not unusual for there to be more blockheads than the player can keep constantly occupied. The use of a tin foil hat makes a blockhead self-directed, thus it will harvest and mine without being instructed. The tin foil hat can be removed to more easily allow any items it has collected to be transferred elsewhere.

Trivia

  • In the world of The Blockheads, the only "mind controller" is the player of the game. When the user gives a blockhead a task, the blockhead will mindlessly obey. With the introduction of the tin foil hat came the idea of 'free will' for blockheads, where their mind is not being controlled by a 'god', or 'The User of the Device', or 'Player', which is quite a charming and humorous perspective in the world of The Blockheads, where each blockhead is considered as a unique individual with free will who do not like us (players) controlling them.

Gallery