Nonrenewable Resource: Difference between revisions
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Prior to [[Game updates/20140402|version 1.5]], many other items were nonrenewable, such as [[stone]] and [[marble]]. The introduction of the trade portal allows an infinite amount of these items to be bought. [[Meditate|Meditation]] and the [[Trade Portal|trade portal]] has left the terms "renewable" and "nonrenewable" somewhat irrelevant. | Prior to [[Game updates/20140402|version 1.5]], many other items were nonrenewable, such as [[stone]] and [[marble]]. The introduction of the trade portal allows an infinite amount of these items to be bought. [[Meditate|Meditation]] and the [[Trade Portal|trade portal]] has left the terms "renewable" and "nonrenewable" somewhat irrelevant. | ||
As of 1.7, special clothing items are now renewable. | As of [[Game updates/20180314|version 1.7]], special clothing items are now renewable as well as consumable. | ||
[[Category:Guide]] | [[Category:Guide]] |
Latest revision as of 16:21, 25 June 2018
A nonrenewable resource is a material in The Blockheads that a blockhead cannot reproduce infinitely or cannot obtain at all. The opposite of a nonrenewable resource is a renewable resource.
List of nonrenewable resources
The following resources are not renewable (some can't even be obtained):
Notes
All other blocks and items are either obtainable through meditation, purchased at a trade portal, or can be created in infinite amount.
As an infinite number of worlds can be created, an infinite amount of reward clothing can be transported in through portal chests from other worlds, as new worlds can be created for the sole purpose of supplying existing ones.
Prior to version 1.5, many other items were nonrenewable, such as stone and marble. The introduction of the trade portal allows an infinite amount of these items to be bought. Meditation and the trade portal has left the terms "renewable" and "nonrenewable" somewhat irrelevant.
As of version 1.7, special clothing items are now renewable as well as consumable.