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Travel: Difference between revisions
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A [[Blockhead]] can change its location through various forms of '''travel''' depending on the terrain. | A [[Blockhead]] can change its location through various forms of '''travel''' depending on the terrain. | ||
To make the selected Blockhead travel, tap a location one or more [[blocks|block]] spaces away from its current position. An outline will appear at the new position and if the game can determine a path for the Blockhead to take (a process which may cause [[gears]] to appear above the Blockhead), it will begin traveling there. If no path is found, the outline will disappear. When no path is found, there is nothing displayed to indicate why. Sometimes a travel request has been rejected for what appears to be reasons of distance, but there have also been routes selected that are longer than necessary. | |||
To make the selected Blockhead travel, tap a location one or more [[blocks|block]] spaces away from its current position. An outline will appear at the new position and if the game can determine a path for the Blockhead to take (a process which | |||
The game determines what route and methods of travel will be used, with the exception of riding or sailing which must be initiated by the player making a Blockhead use the appropriate equipment. If a specific path is desired, it may be necessary to select intermediate points along that route. | The game determines what route and methods of travel will be used, with the exception of riding or sailing which must be initiated by the player making a Blockhead use the appropriate equipment. If a specific path is desired, it may be necessary to select intermediate points along that route. | ||
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A swimming Blockhead can use [[:Category:Tool|tools]] on blocks, [[:Category:Creature|creatures]], or [[:Category:Plant|plants]] as well as place blocks or other items. | A swimming Blockhead can use [[:Category:Tool|tools]] on blocks, [[:Category:Creature|creatures]], or [[:Category:Plant|plants]] as well as place blocks or other items. | ||
If a Blockhead's head is not in contact with [[air]] (either from being completely underwater or between water and a solid block), it will begin running out of [[Air Bar| | If a Blockhead's head is not in contact with [[air]] (either from being completely underwater or between water and a solid block), it will begin running out of [[Air Bar|air]]. | ||
===Falling=== | ===Falling=== | ||
The game will not deliberately make a Blockhead '''fall''' more than a short, easily survived distance. | The game will not deliberately make a Blockhead '''fall''' more than a short, easily survived distance. It is most common when a Blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no [[Health Bar|damage]]. | ||
But if properly arranged, a Blockhead can be seriously injured from a long fall. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as being on a despawning [[tree]] [[leaves|limb]] over a significant drop. The easiest way to force a Blockhead to get hurt falling is to make it remove the ladder it's hanging from with a long gap below it. | But if properly arranged, a Blockhead can be seriously injured from a long fall. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as being on a despawning [[tree]] [[leaves|limb]] over a significant drop. The easiest way to force a Blockhead to get hurt falling is to make it remove the ladder it's hanging from with a long gap below it. |