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Water: Difference between revisions
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It's possible for water to flow from one block to another, either when an adjacent block is removed, a block is added in space occupied by water, or when a [[Bucket Of Water|bucket of water]] is emptied. Water will seek to fill the lowest available space but will not decrease in volume doing so, which can result in spaces being partially filled with water. | It's possible for water to flow from one block to another, either when an adjacent block is removed, a block is added in space occupied by water, or when a [[Bucket Of Water|bucket of water]] is emptied. Water will seek to fill the lowest available space but will not decrease in volume doing so, which can result in spaces being partially filled with water. | ||
Water will flow over drop-offs and "splash" across the top of blocks. This can cause unexpected problems as water will dislodge placed [[items]] such as [[ladder]]s or [[Oil Lantern|oil lanterns]], dropping them for pick-up by the next Blockhead that passes them. | Water will flow over drop-offs and "splash" across the top of blocks. This can cause unexpected problems as water will dislodge placed [[items]] such as [[ladder]]s or [[Oil Lantern|oil lanterns]], dropping them for pick-up by the next Blockhead that passes them. Other placed items such as [[Steel Lantern|steel lanterns]] are unaffected. | ||
Whether water will flow between two adjacent partially filled blocks appears to be determined by comparing their relative levels. If there is insufficient difference, there will be no flow. This can result in a very gentle, descending gradient across long expanses. (In one test, there was a drop of 28 pixels over a span of some 93 blocks with 80-pixel blocks after the water settled.) A significant difference in water height will cause "splash" particles to be produced as the water flows. | Whether water will flow between two adjacent partially filled blocks appears to be determined by comparing their relative levels. If there is insufficient difference, there will be no flow. This can result in a very gentle, descending gradient across long expanses. (In one test, there was a drop of 28 pixels over a span of some 93 blocks with 80-pixel blocks after the water settled.) A significant difference in water height will cause "splash" particles to be produced as the water flows. | ||
When multiple water blocks are over [[air]] blocks, there may be a flickering pattern of air and water as the two trade places. | When multiple water blocks are directly over [[air]] blocks, there may be a flickering pattern of air and water as the two trade places. | ||
There have been no reported encounters with ongoing water flows (streams or rivers) or ocean currents. | There have been no reported encounters with ongoing water flows (streams or rivers) or ocean currents. |