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Water: Difference between revisions
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Water is a fluid [[Blocks|block]] that can be a barrier to travel or a useful resource. | '''Water''' is a fluid [[Blocks|block]] that can be a barrier to travel or a useful resource. | ||
==Where Found== | ==Where Found== | ||
Water occurs naturally on the surface of a generated [[ | Water occurs naturally on the surface of a generated [[world]] in the form of ponds, lakes, and [[ocean]]s. It can also spawn underground. | ||
==Flowing== | ==Flowing== | ||
It's possible for water to flow from one block to another, either when an adjacent block is removed, a block is added in space occupied by water, or when a [[Bucket Of Water|bucket of water]] is emptied. Water will seek to fill the lowest available space but will not decrease in volume doing so, which can result in spaces being partially filled with water. | It's possible for water to flow from one block to another, either when an adjacent block is removed, a block is added in space occupied by water, or when a [[Bucket Of Water|bucket of water]] is emptied. Water will seek to fill the lowest available space but will not decrease in volume doing so, which can result in spaces being partially filled with water. | ||
Water will flow over drop-offs and "slosh" across the top of blocks. This can cause unexpected problems as water will dislodge placed [[ | Water will flow over drop-offs and "slosh" across the top of blocks. This can cause unexpected problems as water will dislodge placed [[items]] such as [[ladder]]s or [[Oil Lantern|oil lanterns]], dropping them for pick-up by the next Blockhead that passes them. | ||
Whether water will flow between two adjacent partially filled blocks appears to be determined by comparing their relative levels. If there is insufficient difference, there will be no flow. This can result in a very gentle, descending gradient across long expanses. | Whether water will flow between two adjacent partially filled blocks appears to be determined by comparing their relative levels. If there is insufficient difference, there will be no flow. This can result in a very gentle, descending gradient across long expanses. | ||
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==Freezing== | ==Freezing== | ||
Free-standing water in an [[Biome|area]] experiencing sufficient cold (such as falling [[Weather|snow]]) may freeze into [[ | Free-standing water in an [[Biome|area]] experiencing sufficient cold (such as falling [[Weather|snow]]) may freeze into [[ice]] if the water level is high enough. Trace water may disappear. Under warmer conditions, ice may melt into water. | ||
Water close enough to cold air will freeze into ice, the distance dependent on the degree of cold. Conversely, ice close enough to warm air will melt. | Water close enough to cold air will freeze into ice, the distance dependent on the degree of cold. Conversely, ice close enough to warm air will melt. | ||
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It's not possible to pick up water directly. | It's not possible to pick up water directly. | ||
Using a [[ | Using a [[bucket]] on water will change the bucket into a "bucket of water." This can be done on even partially filled spaces if the water level is high enough. The minimum level of water that can be picked up in a bucket is believed to be 20% (one fifth) of a block. | ||
==Drowning== | ==Drowning== | ||
A [[Blockhead]] who has its head fully immersed in water will suffer from a lack of [[ | A [[Blockhead]] who has its head fully immersed in water will suffer from a lack of [[air]] and begin reducing their [[Breath Bar|breath bar]]. | ||
==Uses== | ==Uses== | ||
Water cannot be used directly for [[ | Water cannot be used directly for [[crafting]], but is needed for some craftings in the form of a bucket of water. | ||
[[Kelp]] cannot be planted in a block that isn't under sufficient water. | [[Kelp]] cannot be planted in a block that isn't under sufficient water. | ||
==Notes== | ==Notes== | ||
Free-standing water that's close enough to [[ | Free-standing water that's close enough to [[magma]] will begin boiling, giving off puffs of steam. | ||
Due to some quirks of how it's implemented, it's possible to generate water in two ways: | Due to some quirks of how it's implemented, it's possible to generate water in two ways: |