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Donkey: Difference between revisions
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==Appearance== | ==Appearance== | ||
Donkeys are large creatures with an appearance smaller than a horse. They are gray in color with long ears, a short tail, and a short dark mane along the back of the neck. | Donkeys are large creatures with an appearance smaller than a horse. They are initially gray in color with long ears, a short tail, and a short dark mane along the back of the neck; breeding produces donkeys of different colors. | ||
Small/young donkeys are very similar in appearance, but shorter and slightly less bulky. | Small/young donkeys are very similar in appearance, but shorter and slightly less bulky. | ||
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==Where Found== | ==Where Found== | ||
Donkeys are known to spawn or be seen wandering near [[carrot]]s and [[Carrot Plant|carrot plants]] in any warm [[biome]] region. Occasionally, a donkey will appear in a subpolar or mountain region, but this is rare. | Donkeys are known to spawn or be seen wandering near [[carrot]]s and [[Carrot Plant|carrot plants]] in any warm [[biome]] region. Occasionally, a donkey will appear in a subpolar or mountain region, but this is rare. | ||
Donkeys can also spawn as baby donkeys from adult donkeys. See Breeding (below). | |||
==Behavior== | ==Behavior== | ||
Donkeys are typically stubborn creatures and wander aimlessly over the ground. A donkey's behavior usually consists of a few steps of movement then stopping to look at its surroundings before resuming its aimless movement. When stopped, a donkey will, at random, bray. Younger donkeys have a higher tone than when mature. Donkeys do not have a particular pattern to their movement and are able to climb [[block]]s that are at most a one-block change in height. They do however, stay in the vicinity of carrots and carrot plants and do not stray too far from these. | Donkeys are typically stubborn creatures and wander aimlessly over the ground. A donkey's behavior usually consists of a few steps of movement then stopping to look at its surroundings before resuming its aimless movement. When stopped, a donkey will sometimes lower its head as if grazing and, at random, bray. Younger donkeys have a higher tone than when mature. Donkeys do not have a particular pattern to their movement and are able to climb [[block]]s that are at most a one-block change in height. They do however, stay in the vicinity of carrots and carrot plants and do not stray too far from these. | ||
While donkeys have no innate fear of blockheads, they will attempt to flee from one that has attacked them. Adult donkeys tend to be slower than young ones and actually "run" slower than a blockhead can pursue. | While donkeys have no innate fear of blockheads, they will attempt to flee from one that has attacked them. Adult donkeys tend to be slower than young ones and actually "run" slower than a blockhead can pursue. | ||
===Hunger=== | |||
Beginning in version 1.7, donkeys have a hunger bar that steadily decreases. Spawning a baby donkey will sharply reduce a donkey's hunger bar. It is restored a large amount when the donkey eats a carrot, either by moving over one that is loose on the ground or passing a [[Feeder Chest]] that contains a carrot. A tamed donkey's hunger bar may be viewed by tapping on it and selecting the button with its name, but will also be visible over a donkey that is sufficiently hungry. | |||
===Taming=== | |||
{{See also|Pet}} | |||
Donkeys are tamed by feeding them carrots; both baby and adult donkeys may be tamed. Once tamed, a donkey will be assigned a random name that will appear over it. It can then be tapped on to show a menu with three buttons: Set Free, Ride, and the donkey's name. | |||
Tapping "Set Free" will make the donkey no longer tamed, prompting it to bray and jump. It usually can be re-tamed by feeding it once. | |||
Tapping "Ride" will cause the active blockhead to climb up on the selected donkey and ride it. See Riding (below). | |||
Tapping the donkey's name button will call up a window displaying the donkey's health and hunger bars as well as the donkey's name. The donkey can be renamed by tapping on the pencil button to the right of the donkey's name. | |||
==Health== | ==Health== | ||
{{See also|Creature Hit Chart}} | {{See also|Creature Hit Chart}} | ||
Prior to the introduction of [[shark]]s and [[Cave Troll|cave trolls]], donkeys had the most health of any creature in the game, typically taking two to four hits from a weapon or tool to be killed. Small donkeys have as much health as the larger ones. Whether dying on its own or killed, a dying donkey makes a distinctive braying sound before falling to the ground. | Prior to the introduction of [[shark]]s and [[Cave Troll|cave trolls]], donkeys had the most health of any creature in the game, typically taking two to four hits from a weapon or tool to be killed. Small donkeys have as much health as the larger ones. Whether dying on its own or killed, a dying donkey makes a distinctive braying sound before falling to the ground. A tamed donkey's health bar may be viewed by tapping on it and selecting the button with its name. | ||
==Uses== | ==Uses== | ||
Donkeys are a source of three things: | Donkeys are a source of three things: | ||
* [[Travel#Donkey|Travel]] - Tapping an adult donkey with a [[Carrot On A Stick|carrot on a stick]] will allow a blockhead to mount the donkey and ride it, allowing for quicker travel over land. | * [[Travel#Donkey|Travel]] - Tapping an adult donkey with a [[Carrot On A Stick|carrot on a stick]] will allow a blockhead to mount the donkey and ride it, allowing for quicker travel over land. Tamed donkeys may be ridden without any special item. | ||
* [[Leather]] - Randomly dropped by a donkey when it dies. | * [[Leather]] - Randomly dropped by a donkey when it dies. | ||
* [[Carrot]]s - Randomly dropped by a donkey when it dies. | * [[Carrot]]s - Randomly dropped by a donkey when it dies. | ||
* (They are reported to be the source for breeding [[unicorn]]s.) | |||
Only full-sized donkeys will drop items. | Only full-sized donkeys will drop items. | ||
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For a quicker method of [[travel]]ing on land, blockheads are able to mount and ride donkeys. | For a quicker method of [[travel]]ing on land, blockheads are able to mount and ride donkeys. | ||
To mount and ride | Tamed donkeys may be ridden by tapping on the donkey and selecting "Ride". | ||
To mount and ride an untamed donkey, a blockhead must [[Crafting|craft]] and then use a [[Carrot On A Stick|carrot on a stick]] on the donkey. In doing so, a blockhead will climb and mount the donkey and dangle the carrot on a stick in front of the donkey to coerce it walk. The donkey walks at a faster pace than a blockhead by foot and is controlled by tilting the game device in the direction of travel. Donkeys are also able to jump over small obstacles and over changes of height that are up to at least three blocks high by swiping the game device UP while tilting the game device in the direction of travel. | |||
Version 1.7 introduces an optional d-pad controller for moving while riding. | |||
Dismounting is done by tapping anywhere but on a control. Beginning with version 1.7, this calls up a button instead of automatically dismounting. | |||
The carrot on a stick does not need to remain the selected item during a ride. It can even be shifted into a nested slot where it can't be viewed and the ride will continue uninterrupted. | The carrot on a stick does not need to remain the selected item during a ride. It can even be shifted into a nested slot where it can't be viewed and the ride will continue uninterrupted. | ||
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While riding a donkey, a blockhead will continue to [[Harvesting|pick up]] loose [[item]]s it passes in front of. Note that as of [[Game updates/20131010|version 1.4]], the rider is fully elevated one block above the ground. While its donkey is jumping, a riding Blockhead will pick up loose items in the spaces it intersects. | While riding a donkey, a blockhead will continue to [[Harvesting|pick up]] loose [[item]]s it passes in front of. Note that as of [[Game updates/20131010|version 1.4]], the rider is fully elevated one block above the ground. While its donkey is jumping, a riding Blockhead will pick up loose items in the spaces it intersects. | ||
Donkeys will swim if ridden into [[water]]. They aren't terribly fast swimmers, and sometimes appear to be completely submerged. It may be necessary to make a donkey "jump" to clear an underwater rise. | Donkeys will swim if ridden into [[water]]. They aren't terribly fast swimmers, and sometimes appear to be completely submerged. It may be necessary to make a donkey "jump" to clear an underwater rise or keep its head in air. | ||
Riding a tamed donkey may partially restore its health. | |||
Riding any donkey over a loose carrot may allow the donkey to eat it. This may prompt the donkey to jump and bray as well. | |||
==Breeding== | |||
Beginning with version 1.7, donkeys may produce new breeds (colors) when spawning babies. A baby donkey will normally be the same breed as its parent, but will sometimes be the next breed in the sequence. | |||
*Gray (original) | |||
*Brown | |||
*Black | |||
*Blue | |||
*Green | |||
*Yellow | |||
*Orange | |||
*Red | |||
*Purple | |||
*Pink | |||
*White | |||
*Rainbow | |||
(The final breed may be Unicorn; this needs to be confirmed.) | |||
==Trivia== | |||
{{wp|Donkey|Donkeys}} are domesticated animals of the species ''equus africanus asinus'' of the horse family Equidae, descended from the African wild ass. | |||
==Gallery== | ==Gallery== |