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The Blockheads Wiki:Suggestions: Difference between revisions

From The Blockheads Wiki
→‎Tin foil hat: new section
>GizmoDude
(→‎add mod: commented about redundancy of suggesting mods in a suggestion section)
>Shootingstar749
(→‎Tin foil hat: new section)
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Mods are, by definition, a ''mod''eration to the game, and therefore if mods were added to the game, they would no longer be mods, they would be the actual game itself. There ''are'' mods for the Blockheads, and you can look up tutorials and mods to download them. If you want ''support'' for mods to be added to the game, that's okay, but otherwise, this does not belong in the Blockheads suggestions. You can just suggest the actual thing to be added to the game here, which would defeat the point of mods entirely. Virtually all of these suggestions could be made into a mod, but they are suggestions for the game itself. I hope I've explained it well enough. [[User:GizmoDude|GizmoDude]] ([[User talk:GizmoDude|talk]]) 06:00, 27 May 2016 (MDT)
Mods are, by definition, a ''mod''eration to the game, and therefore if mods were added to the game, they would no longer be mods, they would be the actual game itself. There ''are'' mods for the Blockheads, and you can look up tutorials and mods to download them. If you want ''support'' for mods to be added to the game, that's okay, but otherwise, this does not belong in the Blockheads suggestions. You can just suggest the actual thing to be added to the game here, which would defeat the point of mods entirely. Virtually all of these suggestions could be made into a mod, but they are suggestions for the game itself. I hope I've explained it well enough. [[User:GizmoDude|GizmoDude]] ([[User talk:GizmoDude|talk]]) 06:00, 27 May 2016 (MDT)
== Tin foil hat ==
The tin foil hat is great for multitasking with numerous blockheads, but they tend to wander and destroy trees and buildings.  It would be great if each blockhead had a preferred task they will complete first before wandering or will simply meditate until they can go back to that preferred task.  There could be lumberjacks, harvesters, gardeners(will collect and plant seeds and fruit), miner, fishermen, hunters(go after dropbears and scorpions during the day).  Another option would be for the blockhead to complete a specific task based on the first item in its inventory.  Axe for lumberjack, seed for gardener/harvester( they could stop planting when so many of each seed or fruit are left), pick axe for miner, fishing rod for fishermen, a weapon for hunters.
A way to rain in the blockheads would be great as well.  Just some way to keep them from ending up far away.  Maybe an item crafted in sets of four to mark the corners of boundaries.  This would keep lumberjacks from getting in the gardens and the miners from tearing up bases, like an electric fence for dogs. [[User:Shootingstar749|Shootingstar749]] ([[User talk:Shootingstar749|talk]]) 20:12, 18 June 2016 (MDT)
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