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The game will not deliberately make a blockhead '''fall''' more than a short, easily survived distance. It is most common when a blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no [[Health Bar|damage]]. | The game will not deliberately make a blockhead '''fall''' more than a short, easily survived distance. It is most common when a blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no [[Health Bar|damage]]. | ||
But if properly arranged, a blockhead | But if properly arranged, a blockhead will sustain injuries from a fall of six or more blocks. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as: | ||
* Being on a despawning [[tree]] [[leaves|limb]] over a significant drop. | |||
* Setting fire to the tree or ladder you are standing on | |||
* Removing a [[jetpack]], mid-flight. | |||
Previous version of the game allowed a player to remove the ladder a blockhead was hanging from, thus causing it to fall. | |||
A falling blockhead can catch itself on ladders or adjacent solid blocks, if falling at a slow enough speed. This often includes a slight up-down motion as the blockhead "recovers" from the fall and stabilizes itself. | A falling blockhead can catch itself on ladders or adjacent solid blocks, if falling at a slow enough speed. This often includes a slight up-down motion as the blockhead "recovers" from the fall and stabilizes itself. |