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A [[blockhead]] can change its location through various forms of '''travel''' depending on the terrain. | A [[blockhead]] can change its location through various forms of '''travel''' depending on the terrain. | ||
To make the selected blockhead travel, tap a location one or more [[ | To make the selected blockhead travel, tap a location one or more [[block]] spaces away from its current position. An outline will appear at the new position and if the game can determine a path for the blockhead to take (a process which may cause [[gears]] to appear above the blockhead), it will begin traveling there. If no path is found, the outline will disappear. When no path is found, there is nothing displayed to indicate why. Sometimes a travel request has been rejected for what appears to be reasons of distance, but there have also been routes selected that are longer than necessary. Routing will not pass through areas that haven't been revealed or are completely [[Light|unlit]]. | ||
The game determines what route and methods of travel will be used, with the exception of riding or sailing which must be initiated by the player making a blockhead use the appropriate equipment. If a specific path is desired, it may be necessary to select intermediate points along that route. | The game determines what route and methods of travel will be used, with the exception of riding or sailing which must be initiated by the player making a blockhead use the appropriate equipment. If a specific path is desired, it may be necessary to select intermediate points along that route. | ||
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Blockheads moving across horizontal spans of solid block tops that are no more than one block different in height travel in a stiff-legged gait that may be called alternately '''walking''' or '''running'''. This is the basic (and possibly preferred) method a blockhead uses. | Blockheads moving across horizontal spans of solid block tops that are no more than one block different in height travel in a stiff-legged gait that may be called alternately '''walking''' or '''running'''. This is the basic (and possibly preferred) method a blockhead uses. | ||
There may be a slight increase in apparent speed if a | There may be a slight increase in apparent speed if a blockhead is walking along a long series of one-block changes in height. This is most likely due to the horizontal and vertical speeds combining. [[Stairs]] along a blockhead's path will increase its walking speed. | ||
The various forms of [[Leather Boots|boots]] will improve walking speed, with the [[South Pole Boots Of Speed|south pole boots of speed]] producing an easily seen increase. | The various forms of [[Leather Boots|boots]] will improve walking speed, with the [[South Pole Boots Of Speed|south pole boots of speed]] producing an easily seen increase. | ||
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Horizontal jumps while walking seem just slightly slower than walking. Placing [[stairs]] in the space immediately above a horizontal gap eliminates the need for a jump. | Horizontal jumps while walking seem just slightly slower than walking. Placing [[stairs]] in the space immediately above a horizontal gap eliminates the need for a jump. | ||
Vertical jumps will allow a | Vertical jumps will allow a blockhead to reach a block above its head. | ||
===Climbing=== | ===Climbing=== | ||
[[File:Flying | [[File:Flying blockhead HD.png|thumb|100px|"Flying" blockhead]] | ||
If a blockhead is traveling along the bottom surfaces of solid blocks or the vertical sides of two or more, or if using a [[ladder]], it will climb. Blockheads are extremely capable climbers, never losing their grip and always finding a hand-hold. | If a blockhead is traveling along the bottom surfaces of solid blocks or the vertical sides of two or more, or if using a [[ladder]], it will climb. Blockheads are extremely capable climbers, never losing their grip and always finding a hand-hold. | ||
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===Swimming=== | ===Swimming=== | ||
'''Swimming''' is the default way a blockhead moves through [[water]]. It is not as fast as sailing a [[boat]], but will allow the blockhead to pick up [[ | '''Swimming''' is the default way a blockhead moves through [[water]]. It is not as fast as sailing a [[boat]], but will allow the blockhead to pick up [[item]]s floating on the surface or otherwise in the water. | ||
A swimming blockhead can use [[:Category:Tool|tools]] on blocks, [[:Category:Creature|creatures]], or [[:Category:Plant|plants]] as well as place blocks or other items. | A swimming blockhead can use [[:Category:Tool|tools]] on blocks, [[:Category:Creature|creatures]], or [[:Category:Plant|plants]] as well as place blocks or other items. | ||
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But if properly arranged, a blockhead can be seriously injured from a long fall. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as being on a despawning [[tree]] [[leaves|limb]] over a significant drop. The easiest way to force a blockhead to get hurt falling is to make it remove the ladder it's hanging from with a long gap below it, although newer versions of the game may block this. | But if properly arranged, a blockhead can be seriously injured from a long fall. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as being on a despawning [[tree]] [[leaves|limb]] over a significant drop. The easiest way to force a blockhead to get hurt falling is to make it remove the ladder it's hanging from with a long gap below it, although newer versions of the game may block this. | ||
A falling blockhead can catch itself on ladders or adjacent solid blocks, if falling at a slow enough speed. This often includes a slight up-down motion as the | A falling blockhead can catch itself on ladders or adjacent solid blocks, if falling at a slow enough speed. This often includes a slight up-down motion as the blockhead "recovers" from the fall and stabilizes itself. | ||
===Riding=== | ===Riding=== | ||
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====Sailing==== | ====Sailing==== | ||
:{{See also|Boat}} | :{{See also|Boat}} | ||
A | A blockhead can choose to "Embark" on a boat to go '''sailing''' across the water. This is much faster and safer than swimming. A boating blockhead will also tend to pick up floating items it passes. (This didn't happen in older versions of the game, forcing a blockhead to get out of the boat before retrieving them.) | ||
====Rail==== | ====Rail==== | ||
:{{See also|Rail Handcar|Steam Locomotive|Passenger Car}} | :{{See also|Rail Handcar|Steam Locomotive|Passenger Car}} | ||
A | A blockhead can ride three different ways on '''[[rail]]s''': with a rail handcar, on a steam locomotive, or in a passenger car. Without one of these vehicles, rails are mostly ignored. | ||
===Teleporting=== | ===Teleporting=== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Blockhead Riding Donkey.png|A | File:Blockhead Riding Donkey.png|A blockhead riding a donkey | ||
File:Shark Beneath Boat.png|A blockhead rides a boat over a shark | File:Shark Beneath Boat.png|A blockhead rides a boat over a shark | ||
</gallery> | </gallery> |