Clothing: Difference between revisions
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{{search|clothes that blockheads can wear|the [[achievement]]|Clothing (achievement)}} | |||
'''Clothing''' are wearable textile materials that provide a [[blockhead]] with a layer of protection from natural climatic elements. Clothing will naturally degrade over time while worn. Individual pieces of clothing are able to be [[Dye Bench|dye]]d once to give each blockhead a customized and unique appearance. [[#Reward Clothing|Reward clothing]] cannot be dyed. | |||
==Linen Clothing== | ==Where Found== | ||
Linen clothing | There are three main sources of clothing. Most clothing can be [[Crafting|crafted]] on a [[Tailor's Bench|tailor's bench]] of the appropriate level. In the case of the [[Tin Foil Hat|tin foil hat]], it can instead be crafted on a level 2 [[Craft Bench|craft bench]]. Clothing may also be obtained from killing a [[shark]], usually pre-dyed and partially worn. Finally, four special pieces of reward clothing can be found on top of the [[:Category:Location|poles]] of any [[world]] for a blockhead to retrieve and use. After having been obtained from that pole, they will not respawn. | ||
{| style=" | |||
==Types of Clothing== | |||
===Linen Clothing=== | |||
Linen clothing is the lowest layer of protection obtainable for a blockhead. Linen clothing can be crafted from pieces of [[linen]] on the [[Tailor's Bench|tailor's bench]]. Linen can be crafted there from five [[flax]]. Aside from [[meditation]] or a [[Trade Portal|trade portal]], flax comes from [[harvesting]] a mature [[Flax Bush|flax bush]]. | |||
{| style="margin:2px; border: 1px solid silver; text-align: center;" | |||
| [[File:Linen Pants Icon.png|50px]] | |||
| [[Linen Pants]] | |||
|- | |- | ||
| [[File:Linen Shirt Icon.png|50px]] | |||
| [[Linen Shirt]] | |||
|- | |- | ||
| [[File:Linen Cap Icon.png|50px]] | |||
| [[Linen Cap]] | |||
|- | |- | ||
| | | [[File:Linen Brimmed Hat Icon.png|50px]] | ||
| [[Linen Brimmed Hat]] | |||
|} | |||
===Leather Clothing=== | |||
Leather clothing is an upgrade from linen. Some leather clothing provide a blockhead with minimal benefits. A level 2 [[Tailor's Bench|tailor's bench]] is required to craft leather clothing from pieces of [[leather]]. | |||
{| style="margin:2px; border: 1px solid silver; text-align: center;" | |||
| [[File:Leather Jacket Icon.png|50px]] | |||
| [[Leather Jacket]] | |||
|- | |- | ||
| [[File:Leather Boots Icon.png|50px]] | |||
| [[Leather Boots]] | |||
|- | |- | ||
| [[File:Leather Pants Icon.png|50px]] | |||
| [[Leather Pants]] | |||
|} | |} | ||
== | |||
===Fur Clothing=== | |||
{| style=" | Fur clothing are articles of clothing that are ideal for the arctic and polar [[biome]] regions by keeping a blockhead warmer than other clothing sets. A level 2 [[Tailor's Bench|tailor's bench]] is required to craft fur clothing from pieces of [[fur]]. | ||
{| style="margin:2px; border: 1px solid silver; text-align: center;" | |||
| [[File:Fur Coat Icon.png|50px]] | |||
| [[Fur Coat]] | |||
|- | |- | ||
| | | [[File:Fur Boots Icon.png|50px]] | ||
| [[Fur Boots]] | |||
|} | |||
===Reward Clothing=== | |||
Reward clothing are articles of clothing a blockhead receives by navigating to each of the four geographical [[:Category:Location|poles]] and retrieving them from where they are hidden. As of [[Game updates/20180314|version 1.7]], they now are degradable, but also reappear on their respective equator/pole every 40 in-game days. | |||
{| style="margin:2px; border: 1px solid silver; text-align: center;" | |||
| [[File:Sunset Skirt Of Happiness Icon.png|50px]] | |||
| [[Sunset Skirt Of Happiness]] | |||
|- | |- | ||
| [[File:Sunrise Hat Of Fullness Icon.png|50px]] | |||
| [[Sunrise Hat Of Fullness]] | |||
|- | |- | ||
| [[File:South Pole Boots Of Speed Icon.png|50px]] | |||
| [[South Pole Boots Of Speed]] | |||
|- | |- | ||
| [[File:North Pole Hat Of Warmth Icon.png|50px]] | |||
| [[North Pole Hat Of Warmth]] | |||
|} | |} | ||
== | |||
===Other Clothing=== | |||
{| style=" | The [[Tin Foil Hat|tin foil hat]] is an article of clothing introduced in [[Game updates/20130311|version 1.2]] that frees a blockhead from a player's control by making the blockhead's actions autonomous. When worn, a blockhead may gather various resources such as [[food]] or [[block]]s, [[Caving|exploring]] underground cavernous networks, and [[mining]] for [[ore]]s, [[ingot]]s, and [[gem]]s. | ||
{| style="margin:2px; border: 1px solid silver; text-align: center;" | |||
| [[File:Tin Foil Hat Icon.png|50px]] | |||
| [[Tin Foil Hat]] | |||
|} | |} | ||
{| style=" | A [[jetpack]] is worn in place of a shirt or jacket, and thus can be classified as clothing. They were introduced in [[Game updates/20141119|version 1.6]]. | ||
{| style="margin:2px; border: 1px solid silver; text-align: center;" | |||
| [[File:Jetpack Icon.png|50px]] | |||
| [[Jetpack]] | |||
|} | |} | ||
[[Armor]] may also be considered a type of clothing. | |||
==Wearing== | ==Wearing== | ||
A piece of clothing is worn by placing it in a special slot in a [[ | [[File:No Clothes Worn.png|thumb|Empty clothing slots]] | ||
A piece of clothing is worn by placing it in a special slot in a [[blockhead]]'s [[inventory]]. These slots are displayed after tapping on the hand slot at the top of the inventory display. A flat, pale blue shape means nothing is worn on that slot. Worn clothing appears on the depiction of that blockhead. | |||
While pieces of clothing can be taken on and off by drag-and-drop inside a blockhead's inventory, there is a shortcut for putting something on. Similar to [[food]], selecting an [[item]] of clothing will call up a small, one-button menu at the blockhead to have it worn. This will replace any already-worn item which will usually be returned to the blockhead's inventory. If the blockhead is in motion, though, a replaced item may drop free. | |||
==Uses== | |||
Wearing clothing has an effect on what happens to a blockhead, such as a [[Fur Coat|fur coat]] reducing the effects of cold on the blockhead's [[Environment Bar|environment bar]]. Specific effects are provided on the page for that piece of clothing. | |||
==Notes== | |||
An article of clothing that has been dyed cannot be re-dyed or have the color removed. | |||
Dyed beds or clothing can be combined in a stack with items of the same type whether dyed or undyed. They seem to be stacked in a LIFO (Last In, First Out) system. | |||
[[Category:Clothing]] | [[Category:Clothing]] |