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[[File:Trees. | [[File:Trees.png|thumb|300px|An assortment of trees]] | ||
'''Trees''' are a type of plant that has [[leaves]] and a trunk. They are a good source for [[wood]], [[stick]]s, and for most, [[fruit]]. They provide no protection from the [[weather]]. Multiple trees in an area may be considered a [[forest]]. | '''Trees''' are a type of plant that has [[leaves]] and a trunk. They are a good source for [[wood]], [[stick]]s, and for most, [[fruit]]. They provide no protection from the [[weather]]. Multiple trees in an area may be considered a [[forest]]. | ||
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Trees spawn when certain types of fruit or [[seed]]s are [[Farming|planted]] in the right soil. After growing large enough, they will begin producing the same fruit or seed in the proper [[Seasons|season]], located in front of one of their blocks of leaves. After fruit appears in front of a particular block of leaves, it will appear in front of that block again next growing season (about four days later) for as long as that block exists. As with other plants, trees can spawn spontaneously near another tree of their type. | Trees spawn when certain types of fruit or [[seed]]s are [[Farming|planted]] in the right soil. After growing large enough, they will begin producing the same fruit or seed in the proper [[Seasons|season]], located in front of one of their blocks of leaves. After fruit appears in front of a particular block of leaves, it will appear in front of that block again next growing season (about four days later) for as long as that block exists. As with other plants, trees can spawn spontaneously near another tree of their type. | ||
Fruit or seeds hanging from a tree are added to a [[ | Fruit or seeds hanging from a tree are added to a [[blockhead]]'s [[Inventory]] by passing through the space they're in or tapping on them and letting the Blockhead collect them once they're adjacent. | ||
Leaves can be harvested for sticks. When using a [[machete]], three sticks can be harvested from one block. Also note the details of tree growth below. | Leaves can be harvested for sticks. When using a [[machete]], three sticks can be harvested from one block. Also note the details of tree growth below. | ||
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Existing blocks (including leaves from nearby trees) may interfere with growth, both height and width. A young tree growing up into an older, taller one may force the despawning of leaves. | Existing blocks (including leaves from nearby trees) may interfere with growth, both height and width. A young tree growing up into an older, taller one may force the despawning of leaves. | ||
All trees will eventually die and despawn. A dead tree will have its leaves change to a pattern of sparse, irregular black lines and its trunk to smoothly blended browns in vertical stripes. It will then begin despawning from the top down a layer at a time. Most objects suspended on the tree will fall to the ground as their layer despawns. Occasionally despawning leaves will drop sticks and despawning trunks will spawn wood, but this varies based on the type of tree. If a | All trees will eventually die and despawn. A dead tree will have its leaves change to a pattern of sparse, irregular black lines and its trunk to smoothly blended browns in vertical stripes. It will then begin despawning from the top down a layer at a time. Most objects suspended on the tree will fall to the ground as their layer despawns. Occasionally despawning leaves will drop sticks and despawning trunks will spawn wood, but this varies based on the type of tree. If a blockhead is quick enough, they may harvest wood from a dying tree trunk, but sticks cannot be harvested from the leaves of a dying tree. | ||
==Tree Genetics== | ==Tree Genetics== | ||
Trees and tree seeds carry two genetic traits, growth rate and maximum height. Every time a tree naturally reproduces or creates a seed, it passes on those traits, but with a slight random variation. | Trees and tree seeds carry two genetic traits, growth rate and maximum height. Every time a tree naturally reproduces or creates a seed, it passes on those traits, but with a slight random variation. | ||
If seeds/fruit are harvested from a tree that is growing faster than normal | If seeds/fruit are harvested from a tree that is growing faster than normal and planted, some of them are likely to grow a few trees that grow even faster. Similarly with height, if a tree grows taller before it dies, the seeds from that tree will also grow taller. If wanted, it is possible to breed "dwarf trees" that grow slowly and don't grow nearly as high. | ||
The difference can be significant. A [[Pine Tree|pine tree]], for example can have a max height as low as 4 blocks or as high as 27 blocks depending on that gene. For all trees the growth rate can be 6x faster with the growth rate gene at its maximum. | The difference can be significant. A [[Pine Tree|pine tree]], for example can have a max height as low as 4 blocks or as high as 27 blocks depending on that gene. For all trees the growth rate can be 6x faster with the growth rate gene at its maximum. | ||
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==Notes== | ==Notes== | ||
Occasionally a tree will despawn without dying but not all of its leaves (or trunk) will disappear. This can produce the unusual sight of those blocks suspended in mid-air. If reached (say with [[ladder]]s), they can be harvested normally. | Occasionally a tree will despawn without dying but not all of its leaves (or trunk) will disappear. This can produce the unusual sight of those blocks suspended in mid-air. If reached (say with [[ladder]]s), they can be harvested normally and will not despawn when supporting blocks are removed. | ||
==Gallery== | ==Gallery== |