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Water: Difference between revisions
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==Where Found== | ==Where Found== | ||
Water occurs naturally on the surface of a generated [[world]] in the form of ponds, lakes, and [[ocean]]s. It can also spawn underground. | Water occurs naturally on the surface of a generated [[world]] in the form of bodies of water such as ponds, lakes, and [[ocean]]s. It can also spawn underground. | ||
==Flowing== | ==Characteristics== | ||
===Flowing=== | |||
Water will flow from one block to another, if an adjacent block is removed, a block is added in space occupied by water, or when a [[Bucket Of Water|bucket of water]] is emptied. Water will seek to fill the lowest available space but will not decrease in volume doing so, which can result in spaces being partially filled with water. | |||
Water will flow over drop-offs and "splash" across the top of blocks. This can cause unexpected problems as water will dislodge placed [[items]] such as [[ladder]]s or [[Oil Lantern|oil lanterns]], dropping them for pick-up by the next Blockhead that passes them. Other placed items such as [[Steel Lantern|steel lanterns]] are unaffected. | Water will flow over drop-offs and "splash" across the top of blocks. This can cause unexpected problems as water will dislodge placed [[items]] such as [[ladder]]s or [[Oil Lantern|oil lanterns]], dropping them for pick-up by the next Blockhead that passes them. Other placed items such as [[Steel Lantern|steel lanterns]] are unaffected. | ||
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When multiple water blocks are directly over [[air]] blocks, there may be a flickering pattern of air and water as the two trade places. | When multiple water blocks are directly over [[air]] blocks, there may be a flickering pattern of air and water as the two trade places. | ||
==Freezing== | ===Freezing=== | ||
Free-standing water (or poured from a [[Bucket Of Water|bucket]]) in an [[Biome|area]] experiencing sufficient cold (such as falling [[Weather|snow]]) or [[space]] may freeze into [[ice]] if it sufficiently fills a block. Trace water may disappear. Under warmer conditions, ice may melt into water. | Free-standing water (or poured from a [[Bucket Of Water|bucket]]) in an [[Biome|area]] experiencing sufficient cold (such as falling [[Weather|snow]]) or [[space]] may freeze into [[ice]] if it sufficiently fills a block. Trace water may disappear. Under warmer conditions, ice may melt into water. | ||
Water close enough to cold air will freeze into ice, the distance dependent on the degree of cold. Conversely, ice close enough to warm air will melt. | Water close enough to cold air will freeze into ice, the distance dependent on the degree of cold. Conversely, ice close enough to warm air will melt. | ||
==Boiling== | ===Boiling=== | ||
Free-standing water that's close enough to a heat source (such as [[magma]], a [[campfire]], a [[furnace]], or [[fire|burning]] blocks) will begin boiling, giving off "puffs of steam" in the form of white dots that quickly shrink and disappear. | [[File:Boiling Water.png|thumb|Water boils near magma]] | ||
Free-standing water that's close enough to a heat source (such as [[magma]], a [[campfire]], a [[furnace]], or [[fire|burning]] blocks) will begin boiling, giving off "puffs of steam" in the form of white dots that quickly shrink and disappear. No water is lost, however. | |||
Water at the correct temperature, will, as of [[Game updates/20130625|version 1.3]], [[Health Bar|heal]] a [[Blockhead]] standing in it. | Water at the correct temperature, will, as of [[Game updates/20130625|version 1.3]], [[Health Bar|heal]] a [[Blockhead]] standing in it. | ||
==Evaporation== | ===Evaporation=== | ||
If water fills less than one whole block on top of [[magma]], it does not turn into [[basalt]] and instead evaporates into steam. | |||
===Dissipation=== | |||
If standing water is low enough in a block space, it may "evaporate" and despawn. When water is less than 1/28 of a block, it disappears from that block. This may allow water from an adjacent block to flow in and repeat the process, eventually lowering the water level in the other block to less than 1/28 too. This effect can slowly clear large areas of shallow water. | If standing water is low enough in a block space, it may "evaporate" and despawn. When water is less than 1/28 of a block, it disappears from that block. This may allow water from an adjacent block to flow in and repeat the process, eventually lowering the water level in the other block to less than 1/28 too. This effect can slowly clear large areas of shallow water. | ||
==Harvesting== | ==Harvesting== | ||
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==Notes== | ==Notes== | ||
Due to some quirks of how it | Due to some quirks of how it is implemented, water may be generated in two ways: | ||
* Water that partially fills a space will freeze into a full block of ice, which may then melt into a full block of water. However, as of 1.4, ice melts back into the same one-block water level that froze. | * Water that partially fills a space will freeze into a full block of ice, which may then melt into a full block of water. However, as of 1.4, ice melts back into the same one-block water level that froze, unless mined and replaced. | ||
* Water spilling into two or more open blocks may allow each partially filled space to be picked up by a bucket, which when emptied will produce a full block of water. | * Water spilling into two or more open blocks may allow each partially filled space to be picked up by a bucket, which when emptied will produce a full block of water. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Falling Water.png|Water draining down an irregular vertical shaft, note the flowing accumulation at the bottom | File:Falling Water.png|Water draining down an irregular vertical shaft, note the flowing accumulation at the bottom | ||
File:Mystery Whirlpool.png|Over 100 blocks of water draining from an ocean into an unseen submarine cave; it started when the player's Blockhead approached | File:Mystery Whirlpool.png|Over 100 blocks of water draining from an ocean into an unseen submarine cave; it started when the player's Blockhead approached |