Water: Difference between revisions

104 bytes removed ,  27 May 2013
→‎Flowing: Not in the game, so it doesn't matter.
>McClaw
mNo edit summary
>Abcboy
(→‎Flowing: Not in the game, so it doesn't matter.)
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When multiple water blocks are directly over [[air]] blocks, there may be a flickering pattern of air and water as the two trade places.
When multiple water blocks are directly over [[air]] blocks, there may be a flickering pattern of air and water as the two trade places.
There have been no reported encounters with ongoing water flows (streams or rivers) or ocean currents.


==Freezing==
==Freezing==
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