Donkey: Difference between revisions
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To mount and ride an untamed donkey, a blockhead must [[Crafting|craft]] and then use a [[Carrot On A Stick|carrot on a stick]] on the donkey. In doing so, a blockhead will climb and mount the donkey and dangle the carrot on a stick in front of the donkey to coerce it walk. The donkey walks at a faster pace than a blockhead by foot and is controlled by tilting the game device in the direction of travel. Donkeys are also able to jump over small obstacles and over changes of height that are up to at least three blocks high by swiping the game device UP while tilting the game device in the direction of travel. | To mount and ride an untamed donkey, a blockhead must [[Crafting|craft]] and then use a [[Carrot On A Stick|carrot on a stick]] on the donkey. In doing so, a blockhead will climb and mount the donkey and dangle the carrot on a stick in front of the donkey to coerce it walk. The donkey walks at a faster pace than a blockhead by foot and is controlled by tilting the game device in the direction of travel. Donkeys are also able to jump over small obstacles and over changes of height that are up to at least three blocks high by swiping the game device UP while tilting the game device in the direction of travel. | ||
Version 1.7 introduces an optional d-pad controller for moving while riding. | [[Game updates/20180314|Version 1.7]] introduces an optional d-pad controller for moving while riding. | ||
Dismounting is done by tapping anywhere but on a control. Beginning with version 1.7, this calls up a button instead of automatically dismounting. | Dismounting is done by tapping anywhere but on a control. Beginning with [[Game updates/20180314|version 1.7]], this calls up a button instead of automatically dismounting. | ||
The carrot on a stick does not need to remain the selected item during a ride. It can even be shifted into a nested slot where it can't be viewed and the ride will continue uninterrupted. | The carrot on a stick does not need to remain the selected item during a ride. It can even be shifted into a nested slot where it can't be viewed and the ride will continue uninterrupted. |