User:McClaw: Difference between revisions

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>McClaw
>McClaw
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An early player of ''The Blockheads'', McClaw is something of a dilettante wiki editor, hoping mostly to get things organized and going strongly enough for those with more dedication to expand it to higher forms.
An early player of ''The Blockheads'' (starting October, 2013, with version 1.4), McClaw is something of a dilettante wiki editor, hoping mostly to get things organized and going strongly enough for those with more dedication to expand it to higher forms. He usually plays offline, vanilla/survival games.
[[File:Image.png|right]]
[[File:Image.png|right]]
He dislikes leaving:
He dislikes leaving:
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*[[Block Durability]]
*[[Block Durability]]
*[[Creature Hit Chart]]
*[[Creature Hit Chart]]
*[[User:McClaw/Actions]]
*[[User:McClaw/Actions]] (planned page)
*[[User:McClaw/Back Wall]]
*[[User:McClaw/Back Wall]] (planned page)


== Wish/Idea List ==
== Wish/Idea List ==
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* "Weeds" that spontaneously sprout on compost and have to be removed before anything else can be planted?
* "Weeds" that spontaneously sprout on compost and have to be removed before anything else can be planted?
* A light source that works while being carried. Maybe a miner's hat made from copper and a steel lantern?
* A light source that works while being carried. Maybe a miner's hat made from copper and a steel lantern?
* An "apex use" for flint. It otherwise become rather unimportant once a good supply of bronze and iron are available.
* An "apex use" for flint. It otherwise become rather unimportant once a good supply of bronze and iron are available.


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== Tips ==
== Tips ==
I thought I'd share some of my strategies, tactics, and opinions here so I'm not tempted to put them in the regular articles.
I thought I'd share some of my strategies, tactics, and opinions here so I'm not tempted to put them in the regular articles. (This section is likely to be revised in light of 1.7.)


* Playing multiple blockheads in a world takes a lot of coordination. While it speeds results, it's too much for most players to run multiple blockheads to full effect.
* Playing multiple blockheads in a world takes a lot of coordination. While it speeds results, it's too much for most players to run multiple blockheads to full effect.
** When I've tried multiple blockheads on a single player world, I tend to keep one active while the others serve as a sort of "meditation factory," waiting their turn unless tasked with crafting projects.
** When I've tried multiple blockheads on a single player world, I tend to keep one active while the others serve as a sort of "meditation factory," waiting their turn unless tasked with crafting projects. (In 1.7 with a Trade Portal, Jobs become an option.)
** When my active blockhead grows too tired (or tired enough to be put to sleep), I activate a meditating one before putting the tired blockhead to bed. Once it awakens, I set it to meditating.
** When my active blockhead grows too tired (or tired enough to be put to sleep), I activate a meditating one before putting the tired blockhead to bed. Once it awakens, I set it to meditating. This actually speeds in-game results from meditation, as game time isn't sped up.
** The second biggest problem with multiple blockheads is when you need one blockhead to access items carried by another. Chests and shelves become very important, and shelves allow the items stored to be seen. For security in multiplayer, use safes and display cabinets.
** The second biggest problem with multiple blockheads is when you need one blockhead to access items carried by another. Chests and shelves become very important, and shelves allow the items stored to be seen. For security in multiplayer, use safes and display cabinets.
* When just starting a new world:
* When just starting a new world:
** Make your first priority at least three blocks of dirt, one stick (don't use the shovel), and two blocks of flint (use the shovel). Use these to warp in a Workbench, then make a Tool Bench, and then a machete.
** Make your first priority at least three blocks of dirt, one stick (don't use the shovel), and two blocks of flint (use the shovel). Use these to warp in a Workbench, then make a Tool Bench, and then a machete.
** Use the machete to get a bunch of sticks more efficiently for making a campfire and a spare spade (the first will go fast).
** Use the machete to get a bunch of sticks more efficiently for making a campfire and a spare spade (the first will go fast).
** Now you use the third dirt (and a stick) for a Craft Bench to make baskets, one per Inventory slot.
** Now you use the third dirt (and a stick) for a Craft Bench to make baskets, one per Inventory slot. (I like to make three extra for item sets.)
** This would probably be a good time to make an axe and collect some wood for a woodwork bench, wooden bed, and either shelf or chest (or both).
** This would probably be a good time to make an axe and collect some wood for a woodwork bench, wooden bed, and either shelf or chest (or both).
** With inventory space to spare (and more flint), make your first pickaxe.
** With inventory space to spare (and more flint), make your first pickaxe.
** Dig down and use the pickaxe to mine all the stone it can (at least sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.)
** Dig down and use the pickaxe to mine all the stone it can (at least sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.)
** Use that stone to upgrade the Tool Bench, make a stone pickaxe, and maybe a stone enclosure for your campfire.
** Use that stone to upgrade the Tool Bench, make a stone pickaxe, and maybe a stone enclosure for your campfire. (I like to use limestone for habitable structures, as the lighter color seems cheerier and easier to look at.)
** Your blockhead is now equipped to start branching out, but making stone tools is a good option. (You'll have to stick with flint machetes until you master bronze.)
** Your blockhead is now equipped to start branching out, but making stone tools is a good option. (You'll have to stick with flint machetes until you master bronze.)
** A campfire will do for an initial source of light and heat, but it's not difficult to bypass torches and go straight to a kiln and press to start making oil lanterns. When you have those, the campfire can actually be more of a hazard than a help.
** A campfire will do for an initial source of light and heat, but it's not difficult to bypass torches and go straight to a kiln and press to start making oil lanterns. When you have those, the campfire can actually be more of a hazard than a help. Still, it's useful for cooking raw dodo meat.
* Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.)
* Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.)
* A growing tree will produce blocks of leaves to either side. Harvesting them (for sticks) from either side of a young tree is an easily renewed source until the tree matures.
* A growing tree will produce blocks of leaves to either side. Harvesting them (for sticks) from either side of a young tree is an easily renewed source until the tree matures, especially if you don't have a big pine or maple to harvest.
* A simple barrier against wandering animals is a two block deep hole; on level ground it barely slows a passing blockhead. (If there's a back wall, a stairs placed over the hole works even better.) Another is a door; give it the appearance you want by stacking a sample of the desired block as the top of a three-high column, remove the two below, place the door, then remove the top block. I also like to put a lantern on top of the result. (Use the door to block scorpions from shooting at you.)
* A simple barrier against wandering animals is a two block deep hole; on level ground it barely slows a passing blockhead. (If there's a back wall, a stairs placed over or in the top space of the hole works even better.) Another is a door; give it the appearance you want by stacking a sample of the desired block as the top of a three-high column, remove the two below, place the door, then remove the top block. I also like to put a lantern on top of the result. (Use the door to block scorpions from shooting at you.) Version 1.7 introduces the gate, which is even more effective, as an animal can be ridden through it but won't pass on their own.
* Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, pine trees for dropbears, cacti for scorpions) to make a breeding farm. Keep track of it so you can nab their resources when you want, and to prevent the plants from spreading outside the barriers.
* Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, pine trees for dropbears, cacti for scorpions, wheat for yaks) to make a breeding farm. Keep track of it so you can nab their resources when you want, and to prevent the plants from spreading outside the barriers.
* A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride.
* A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride. The gate is even more efficient, but a door can have a lantern placed on top of it.
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck.
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck.
** With your first five bronze ingots, upgrade your tool bench. That not only allows bronze tools but the tin spade.
** With your first five bronze ingots, upgrade your tool bench. That not only allows bronze tools but the tin spade.
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** You can dump unwanted materials "into" them for more coins. Finally, a reason to keep that over-producing farm in operation!
** You can dump unwanted materials "into" them for more coins. Finally, a reason to keep that over-producing farm in operation!
** If you've only found one of a rarer gem (emerald, ruby, or diamond), upgrade your trade portal and then buy a replacement -- each upgrade unlocks the ability to purchase the gem just used. (Diamonds seem to be cheaper than rubies.)
** If you've only found one of a rarer gem (emerald, ruby, or diamond), upgrade your trade portal and then buy a replacement -- each upgrade unlocks the ability to purchase the gem just used. (Diamonds seem to be cheaper than rubies.)
** A level 3 trade portal has gold nuggets available, so you could buy three and upgrade your furnace to level 3 to start crafting steel and gold (and gold coins).
** A level 3 trade portal has gold nuggets available, so you could buy three and upgrade your furnace to level 3 to start crafting steel and gold (and gold coins). (Version 1.7 nerfs this, as you can't buy items you haven't found on your own.)
** A level 5 trade portal sells titanium ore. It's expensive, but it means you don't have to go mining to be able to make a jet pack.
** A level 5 trade portal sells titanium ore. It's expensive, but it means you don't have to go mining (more than one) to be able to make a jet pack.
** A level 6 trade portal sells the components for trains, electrical generation, and elevators. You still have to make your own electric crafting surfaces, though.
** A level 6 trade portal sells the components for trains, electrical generation, and elevators. You still have to make your own electric crafting surfaces, though. (And in 1.7, the first of each item.)
* Make a fishing tank / kelp farm, a water tank three or more blocks wide and deep planted with kelp. If it isn't too big (I like three wide), the fish won't be able to resist your lure.
* Make a fishing tank / kelp farm, a water tank three or more blocks wide and deep planted with kelp. If it isn't too big (I like three wide), the fish won't be able to resist your lure.
* Shark harvesting made easy(er) (depicted on the Shark page):
* Shark harvesting made easy(er) (depicted on the Shark page):
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